1/9/2023 0 Comments Call of duty 2 realism mod![]() Wrm_realFallMaxHeight “#” – In inches, maximum distance a player can fall and still survive. Wrm_realFallMinHeight “#” – In inches, minimum distance a player must fall to receive damage. Wrm_realFallDamage “1” – Overrides fall damage heights with next two settings. Wrm_freePlayer - Manually allow a player to respawn if they are waiting for the time limit of wrm_killTKTime to run out. Manually kill a player and prevent them from respawning for the duration of wrm_killTKTime. Here are some guidelines to remember while reading through the list: To change a setting, the dvar must be preceded by 'set'. The following section will provide a detailed explanation of their use and functions. Here is the complete list and a brief description of each setting. There are dozens of settings for WRM 6.5, which is why we recommend using a config file to set up your server. It also allows the mod and the weapons to be updated independently. While we have strived to recreate historical accuracy with the weapon settings, if they are not to your liking you may use any other weapon mod and still use WRM for its other features. Note: The weapons files are provided as a separate file. Add the following to your server’s executable string: Create a folder called “wrm” in your Call of Duty 2 home directory (not in \main, but in the same folder as \main is located, normally Call of Duty 2\wrm). Nearly every feature can be enabled or disabled and many of the features have multiple settings, allowing you to configure the mod to your liking. Players are not required to download anything in order to enjoy the mod on your server. This mod is intended to provide a more realistic, immersive game experience and to promote tactical gameplay. Welcome to Wolfsbane’s Realism Mod for Call of Duty 2. Admin tool to force one player or all players to switch teams.Rotating server messages for spectators only.Force auto-download on (player will not download any files until the map changes). ![]() Weapon drops set to a percent chance for respawn gametypes.Respawn timers for HQ and CTF are now adjustable.Tactical CTF mode - one team attacks by taking their flag and placing it on the enemy flagpole, capturing the territory if successful, the other team must recapture the area the same way defenders score 1 point for each 5 minutes they hold the area.Bomb timer displays when you start to defuse the bomb so you know how much time is left (if bomb clocks are disabled).Ability to disable bomb sounds in Search
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